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Games Development | ||||||
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| Computer and video games have become an important communication medium alongside other traditional media formats, such as film, radio, and television. Besides entertainment, the evolution of the "serious games" sector has led to the creation of games for advertising, education and training, and promoting better health. Edith Cowan University, located in Perth, Western Australia, plays an active role in providing courses of study in game programming, art, and design, together with a research focus on computer games. The following are examples of work produced by students and staff. |
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D-Town (Semester 2, 2007) was completed for the unit Advanced 3D Programming by Chatpong Suteesuksataporn (Programmer) and Nanpaskorn Lumpakorn (Graphic Designer). Build a town, including roads, houses, and services. Keep citizens happy to earn more money and rewards, just be careful not to go bankrupt. |
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iAthlete (Semester 2, 2007) - Project unit students Matthew Carrigy and Liam Collins designed and produced an exercise game based on the foot operated controller made popular with DDR. The game consists of a series of athletics events with the player using the input device to progress thorough them. |
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Epic Rider (Semester 2, 2007) was the work of Project unit students Ben Taylor, Chatpong (Nuss) Suteesuksataporn, and Anders Wisur. Utilising a modified Cateye Gamebike as an input device, the team designed and produced an exercise game where the players heart rate plays a crutial role in gameplay.
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Hanger Assault (Semester 2, 2007) is a fast paced action game by David Woodham, Matthew Carrigy and Liam Collins completed for the unit Game Enhancement Technologies. |
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Arcane (Semester 1, 2007) - for the unit Advanced 3D Programming. To earn the wizards hat you must negotiate a series of rooms. Each room presents a puzzle which must be solved before the door to the next room opens. Designed and produced by David Woodham, Matthew Carrigy, and Liam Collins. |
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Anonymouse (Semester 1, 2007) - for the unit Advanced 3D Programming. Help the mouse get away with the cheeze! Avoid the farmers wife and the cats on combine harvesters. Designed and produced by Ben Taylor, Druce Taylor, and Jan Andruszkiewicz. |
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Iggy the Alien (Semester 1, 2007) - for the unit Game Design and Production. Help Iggy repair his spaceship on a strage island inhabited by tutles, spiders, and giant clams! Programmers:Chatpong Suteesuksataporn (lead), Christopher Wragg, Liam Collins, Po Mei Kwok, Andrew Leong. |
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Games for Health Demonstrator - Some of our research is into harnessing the immersive power of games to provide motivation for physical exercise. To demonstrate the potential, a demonstration was shown at the GO3 Electronic Entertainment Expo in March 2007. In the 'bike first person shooter' two players fight it out using exercise bikes as input devices. The game was developed by Doctor of IT student Jeff Sinclair and Lecturer Martin Masek using the Torque Game Engine by Garage Games. |
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Angry Echidnas (Semester 1, 2006) Was a CSD2341 Computer Graphics Programming assignment. The game logic was provided by the instructor, A. Prof. Philip Hingston, and students were asked to create the graphics. This solution, by students Kieren Schriever, was just one of a number of completely different-looking, and beautifully done solutions. In August 2006, Angry Echidnas featured in the Australian exhibit at the Seoul Science park and at the Korea Science Festival in South Korea.
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Air Hockey X-Treme (Semester 2, 2006) was the work of Timothy Oliver, submitted as an assignment for CSP2306 Introduction to 3D Game Programming. The game is a two-player air-hockey simulation, with a difference. The paddle is controlled via the mouse, with two mice used in two-player games. A version of Air Hockey X-Treme entertained thousands at the Interzone nullarbor game development competition. |
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Business Suit Man's Blocky Adventure (Semester 2, 2006) was submitted by Ben Taylor as an assignment for CSP2306 Introduction to 3D Game Programming. Gameplay consists of traversing the blocky world, solving puzzles to gain entry to progress, and jumping on enemies to avoid demise. |
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| Frequently Asked Questions | ||||||
| Q1.0 Are there jobs available in the games industry? | A1.0 Yes, there is currently a shortage of programmers in the games industry, not just in Australia, but througout the world. | |||||
| Q2.0 What games companies exist in Perth? | A2.0 A list of Perth games companies is available from the Perth chapter of the International Game Developers Association at: www.igda.org/perth | |||||
| Q3.0 Besides the development of games, what careers are graduates prepared for? | A3.0 Students undertaking the major in Games Programming as part of the Bachelor of Computer Science course will be qualified to work in any field requiring programming skills. Specifically, graduates will be well prepared to develop simulations and visualisations, for which there is a demand in Western Australia mainly from the mining and resources sector. | |||||
| Q4.0 What will students study? | A4.0 The students undertaking the Bachelor of Computer Science, majoring in Games Programming, cover all of the traditional Computer Science topics. In addition, focus is put on the programming of graphics, physical simulation, and interactivity beyond the level found in a traditional Computer Science course. The one thing that makes programming games different from other software is the diversity of people you have to work with, programmers, various kinds of artists, and designers. We try to simulate this environment in several units by bringing in students from other disciplines and forming groups with the aim of creating a game. This kind of approach helps students develop their communication skills and prepare them for working in real-life teams. | |||||
| Q5.0 How long does the course take to complete? | A5.0 The bachelor of Computer Science is a three-year full-time (or equivalent part-time) course, with an optional fourth Honours year. The Graduate Diploma of Games Programming is one year full-time (or equivalent part-time). | |||||
| Q6.0 How are the Games Programming courses linked to industry? | A6.0 Guest lecturers from industry are used throughout the course, with most of the Games Programming major units reserving a lecture slot for an industry speaker. Another initiative started at ECU to expose students to industry is the nullarbor game development and demo competition. | |||||
| Q7.0 Are there Honours/Masters/PhD programmes available? | A7.0 Yes, take a look at our list of projects to see what areas we are working in - or propose one. | |||||
| ©2008, Edith Cowan University, Perth, Western Australia. |